models poly count

hello
was wondering , how much poly count I should not exceed for a single model in my project ?
an approximation amount if it is hard to tell
I’m not sure how many models will render at specific time by now , but I want general consideration to take in account when modeling the characters
any feedback will be appreciated thanks

I think there is a hard limit at 65k polys (or is it vertices? I’m not sure).

But is this what you are asking, or what is sensible for something real-time?

And are you talking about characters only?

Around 15k is good for characters nowadays (I assume we are not talking about something like ios, or android platforms, right? :slight_smile: ). Although if you want to have a ton of them you should go for much less than that.

I’m talking about windows or webplayer build not mobile or other stuff
and yeah mainly characters cause I’m modeling a character to play with and it has like 2k faces and it looks awfull and I thought I got alot of faces already
with your suggestion I feel happy now , 15k is very good to get a good looking model tho when I get subsurface modifier to it I get something like 20k+ faces but I can get it lower and still will be a great model
I’m asking this cause I read somewhere that 600~900 faces could be the limit for game friendly models but I think this info was from stone ages :slight_smile:

900 faces is somewhat modest even for an ios game (if we are talking for 3gs+).

You can get away with 20k too. I think Uncharted had something like 30k for the (main, at least) characters. It all depends on what kind of game you are going for. GTA IV that had a lot of characters on screen at times, had something like 8k for example.

great that explains all I need to know
thanks very much