Every time I make a model in Cinema 4D and import it into Unity, the model screws up! I am more of a voxel game creator so I make blocky models. When I make a model and don’t rig it, it imports just fine but when I do rig it, the model breaks.
(The format I import the model in is FBX)
The thing that happens is that on some body parts, it is like you have removed the top layer so you can see inside the model.
If anyone knows how to fix this, please tell me!