I decided to finally Bake my whole Scene lights over night, but when I was looking for the result, all models turned white, as if they had emission.
The options for lightcalculations are good and were tested before on segments.
However, if I change from shaded to Shadowmask, you can see that the actual baking worked just fine.
Also all static objects in my asset folder turned white as well, but the materials are still correct. If I change Materials I can see a slight change but the “emission” doesent go away.
I hope someone has encountered this before and can help!
PS:
There are no realtime lights in the scene and there is no directional light.
And it seems like the Lightprobes are the problem somehow. If I move an object out of the range they seem to appear more normal…