Models with black contour

Hi !

I'm using 3Ds Max. I tried to import some furniture models using Bake Texture and V-Ray into Unity, but those models appeared in Unity with black contours all over places. That's really ugly ! Please show me how to fix this problem ! Thank you very much !

http://img816.imageshack.us/img816/6807/110401blackline.jpg

This is the link to show you what I mean !

2 Answers

2

Texture baking doesn't always handle uv edges properly. You should just be able to edit the texture edges with photoshop or something.

Might be also mipmapping with scaling of textures to different sizes and/or lack of texture padding. You could switch off Mipmap or fill the empty (black) space/gaps between texture/UVs patches with correct color values. A good plugin for photoshop that does this is flaming pear's solidify (google it). It interpolates the colors of the texture patches.