Modification of EventSystem to allow multiple systems at the same time

Hello there !
I’m trying to build a screen selection on a multiplayer setup.

Out of the box it seems like a HUGE pain, the EventSystem isn’t built for this, as every event will be check in the only EventSystem instance “current”.

I’m looking for a way to have 2 EventSystem at the same time, in order to match a system to specific UI component so each player can interact with his own panel.

This type of screen are pretty commun so I hope somebody here already dealt with this problem or maybe someone could have ideas on how to do that !

Anyway any input would be appreciated :slight_smile:

[EDIT : should this thread be in the onGUI/Extension section of the forum ??]

You shouldn’t multi-post the same question - rather wait for a response in 1 thread :slight_smile: Sorry, I know you want to get some working code, and haven’t found any help , yet, but it’s a good “rule”. :slight_smile:

I usually try not to but I felt like my previous title was misleading, or at least not really “EventSystem oriented”

I will delete the previous one as I’m now sure that I wanna be able to manage multiple EventSystem, and focusing only on this particular matter, regardless of any alternative solutions for the moment :wink:

Sure, well you can edit the title (for future reference), but you cannot delete a thread lol . Now you’re stuck :slight_smile: