Hello Everyone,
I’m currently developing for the Apple Vision Pro and my project uses the ECS to modify the color of several materials procedurally at runtime. There seems to be an issue however, when I view my project in play mode (through the Play-To-Device system) where even though my materials are all changing colors correctly in my editor, none of them are changing from their default values on the Vision Pro.
My reading of the documentation seems to suggest that (using Polyspatial Extensions) ECS’ rendering is supported (as I can see my objects) and that Material Properties can be modified (which does seem to work as well with regular gameObjects). I was wondering therefore if there was anyway to modify material properties on entities through the ECS system in Polyspatial 2.1.2?
Any help would be appreciated- even a confirmation that there isn’t support for this functionality yet and that I can stop trying to debug this issue would be a welcome change.
For the record, I am using Polyspatial (and its various modules including Extensions) on 2.1.2 and Play-To-Device on the device is also on 2.1.2. My Unity version is 6000.0.31f1 and my Entities Graphics is on 1.3.2. If there is a different combination of editor/package versions I should try, please let me know.
Thank you!