Hi all,
I modified one of theUnity Builtin Shaders and works fine when I’m using the Unity editor, but when I publish the shader does not work?I’m using an Indie license I hope that’s not the problem.
Shader "Self-Illumin/VertexLitLast" {
Properties {
_Color ("Main Color", Color) = (1,1,1,1)
_MainTex ("Base (RGB)", 2D) = "white" {}
}
SubShader {
Tags {"Queue" = "Overlay+1" }
Blend AppSrcAdd AppDstAdd
// Vertex lights
Pass {
Name "BASE"
Cull Back
ZTest Always
Blend SrcAlpha DstColor
Material {
Diffuse [_Color]
Emission [_PPLAmbient]
}
Lighting On
SetTexture [_MainTex] {
combine texture * primary, texture
}
}
}
Fallback "VertexLit", 1
}
anyone? :?
thanks