Modified Shader not working when publishing

Hi all,
I modified one of theUnity Builtin Shaders and works fine when I’m using the Unity editor, but when I publish the shader does not work?I’m using an Indie license I hope that’s not the problem.

Shader "Self-Illumin/VertexLitLast" {
Properties {
	_Color ("Main Color", Color) = (1,1,1,1)
	_MainTex ("Base (RGB)", 2D) = "white" {}
}


SubShader {
	 Tags {"Queue" = "Overlay+1" }
	Blend AppSrcAdd AppDstAdd
	
	// Vertex lights
	Pass {
		Name "BASE"
		Cull Back
		ZTest Always
		Blend SrcAlpha DstColor
		Material {
			Diffuse [_Color]
			Emission [_PPLAmbient]
		}

		Lighting On
		SetTexture [_MainTex] {
			combine texture * primary, texture
		}
	}
}

Fallback "VertexLit", 1

}

anyone? :?

thanks

Looks the same here in the editor as in a build (Indie is not the problem).

–Eric

I figure it out

I was using the shader from scripts, Unity will not export the shader if not used by a material attached to a model :wink: