I tried to handle the streching of a texture by modifing the tile - parameter in the Material via editor (see pic) .
This works for me but now I tried to modify this by a script. But I cant find a Member like Tiling in the Material class…
Maybe I am on the Wrong way
The main problem I try to solve is to keep the texture in the correct scale depending on the size of the body. The Body is alway a multiple from the textures size. Perhaps there is an other way to solve this.

