Modifing TMP using C#

So i’ve been trying to find tutorials on youtube on how to modify TMP text values using C# and i want it to display the current scene. Here’s my script:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using TMPro;
public class LevelCounter : MonoBehaviour
{
    public TextMeshProUGUI textOBJ;

    // Update is called once per frame
    void Update()
    {
        textOBJ.GetComponent<TMPro.TextMeshProUGUI>("LEVEL:" + SceneManager.GetActiveScene());
    }
}

You don’t need to .GetComponent(). You already defined textOBJ as exactly that.

This is what you’re looking for : textOBJ.text = "stuff";