I have created 6 number of trees in Unity through GameObject\3D Object\Tree. As I want to vibrate the tree, I create a Wind Zone for each tree. But I found that when I modify the wind zone parameters of a specific tree, other trees also apply these changes. So how can I model each tree with different individual vibration magnitude?
I think when you have Mode - Directional it affects the whole terrain - try using Spherical and messing with the radius.