Modify # of vertices on a primative plane?

I created a plane with:

function Start () {
     var plane = GameObject.CreatePrimitive(PrimitiveType.Plane);
}

This makes a plane with a 10x10 vertices. Is there a way through script to modify these # of vertices (ie down to 2x2)?

1 Like

You can just as well build your own mesh. Look at the documentation for Mesh to see an example:

~ce

Sure, but Iā€™m wondering if primitive attributes are not exposed or accessable?

The primitives are not procedurally constructed like in most 3D packages; Unity just has a mesh for each one that it spits out.

If you want procedurally built, customizable primitives, try mine!