Hi, everyone.
I have two objects. One of them receive rotation from another. But I want to multiply receiving rotation value by 0.5 (For Example). Euler modification is not the case because of negative to positive degree jumping
Maybe there is some solution to extract rotation angle from Quaternion => modify this angle => transform modified angle back to Quaternion. But I have 0 progress with Quarternion.Angle
and Quaternion.AngleAxis
Thanks for any ideas!