I’m making a backpack like the walking dead s&s has. I’m trying to get the objects you put in the backpack to scale down to fit within the slots, but I can’t modify the scale and it gets overwritten by something every time.
void OnEnterSocket(SelectEnterEventArgs args)
{
MeshFilter mesh = args.interactableObject.transform.GetComponent<MeshFilter>();
Bounds bounds = mesh.mesh.bounds;
float radius = col.radius*Mathf.Max(transform.lossyScale.x,transform.lossyScale.y,transform.lossyScale.z);
float scale = radius / bounds.max.magnitude;
Vector3 scaled = new Vector3(scale, scale, scale);
Debug.Log(scale); // works
args.interactorObject.transform.localScale = scaled;
}
Anyone know how to change the scale of something when it is in the socket interactor? I know I could separate the mesh of the object and scale it down, but I’d prefer to not have to do that for every item in my game.