1.Iam developing a game so is it allowed to remove the “Powdered by Unity Loading” splash screen(Unity’s default splash screen) Pls refer to the attached image?
2.Is it allowed to add my own splash screen in place of the same?
3.Is it allowed to edit the unity’s Splash screen add my own company logo on the same?
you would have to clear that with UT
Its their logo and branding.
I think there was the requirement that the logo and direct surrounding must be used unmodified but to be sure, drop the support a mail or Andeee / HiggyB a PM
Does anybody actually know HOW to remove the splash screen? I’ve been looking around and in the player settings and couldn’t find a way to turn it off.
You can remove the splash screen by going in to
“Edit–Project Settings–Player Settings” replacing the default Splash screen by your own splash screen image. NOTE: If you do not add any image the default splash screen will come, But you can’t remove the splash screen completely.
I think that’s to replace your splash screen for standalone players and the iphone. To replace the loading splash screen for web players you have to do that in the html I believe. Just upload your logo image to your server and in the
Unity has two separate versions called Unity Free/Pro and Unity iPhone Basic/Pro. These are two separate programs with different player settings. In Unity Pro, the splash screen settings DO NOT exist in the player settings. I have Unity Pro and when I build a standalone game, the splash screen gets shown when I execute my game.
Is this part of using the trial? Does the splash screen get removed if you use the purchased version? If not, then how do you get rid of or modify the splash screen?
Someone must know. Anyone from UT want to chime in?
Just an idea. Would’nt it be possible to async a level that has a camera facing a plane with an image stretched across it to simulate a splash screen. When that level finished loading, switch cameras, destroy level 1, async level 2, swap camera, destroy load level. With this approach you can have a rendertotexture on the plane, view a 3d scene, play a video or anything else during load. Makes sense to me, you still need unity pro though.
Stop, everyone, and please get your terminology correct!
Customizing the iPhone splash screen requires Unity iPhone Advanced in specific (so having Unity Pro with Unity iPhone Basic does not cut it!). You can tweak it as described above or by manual replacement in the XCode project before building it.
If you’re using Unity [free] or Unity Pro to build desktop or web games this is not something you will face. Instead in those cases:
Desktop: you can add to the player settings dialog whatever you want if you show that.
Web: if you’re using Pro you can customize the loading screen by modifying the HTML tags (see the docs)
Yes. What you said makes perfect sense. But I already knew about all that. It still doesn’t help my problem.
I have Unity Pro (trial) and NOTHING ELSE.
After the resolution dialog comes up (on a standalone build) and I start the game, a splash screen comes up (screenshot) in the game window and lasts 5 seconds before going to my Scene.
How do you remove this splash screen so that it goes directly to my game scene.