I’m working on a game where I want to create a hatching-style shadow effect. I’m currently using Unity’s Sprite 2D lighting system with URP, which integrates well with my project. However, I’m having trouble finding resources that explain how to read and modify the shadows on materials within my scene.
From what I’ve gathered, it seems like it’s not possible to directly access information about how Unity’s lights interact with objects. Is this correct? If not, how can I achieve this? If it is correct, have any of you used alternative lighting systems for 2D games that allow this kind of control? While I could develop a custom solution, I’d prefer to maintain the ability for objects to cast shadows, which might make this challenging.