I am using MirrorReflection2.
I notice that its MirrorReflection material (specifically the Reflection) is something similar like a blue sky. I use white as the “Base (RGB)” texture map.
How do I change it? I chose “Select” but it would not change.
Is it a cubemap? I created a cubemap as shown on http://unity3d.com/support/documentation/Components/class-Cubemap.html. I still could not change the reflection.
I am trying to replace it with something like a white stainless steel look.
Thanks in advance for your help.
UPDATE:
- I found out why it has blue sky. It is because I am attaching a blue Skybox. It is reflecting it.
- I still don’t understand why I can not modify the _ReflectionTex texture but I can modify the _MainTex texture. Please see its Shader code below.
Shader "FX/Mirror Reflection" {
Properties {
_MainTex ("Base (RGB)", 2D) = "white" {}
_ReflectionTex ("Reflection", 2D) = "white" { TexGen ObjectLinear }
}