I am making a voxel game and I was planning on modifying meshes in real time to get effects similar to this:
The voxels come apart and fall to the ground all seperately. Is it possible to modify an imported mesh through code without knowing the vertices/other stuff before hand? I
Do you think they did it by modifying the mesh through code? Or do you think they had each voxel stored seperately? I didn’t expect the latter because it seems messy and inefficient.
I don’t think they would have made a seperate animation for each different character/enemy model.
I am almost certain they didn’t use unity to make the game, so how do you think a similar effect could be accomplished with unity?
Thanks in advance