Hi,
I would like to know if it is possible to reassign certain parameters of an interaction that is created via PlayerInput component during runtime. For example, the duration of a Hold interaction. More specific use case would be weapons with different charge time, therefore if I use Slow Tap interaction I should change the duration according to the weapon being held…
I could figure out a detour, by using Press interaction and some timers. But if runtime modification of parameters can be achieved, it would make life a lot easier… especially when I actually have multiple interactions stacking together…