Modifying parent game object's size from trigger


My goal here is, when a ball reaches a trigger zone, the parent of the TriggerChecker game object’s size would increase.

 private void IncreaseSize()
        GetComponentInParent<Transform>().transform.localScale += new Vector3(0, 2f, 0);

The current behavior is that the child object, the trigger zone jumps into the center of the gamefield and increase it’s size + height.

What should I do different?

u can simply get the parent object Transform in the trigger checker script by the following :


then u can do what ever u want with that transform ;