Hi! I Have one script that have many variables declared public static and a guitext attached, summarizing, the code works this way:
C#
public static string Texto = null;
void Update()
{
if(guiText.text != Texto)
{
guiText.text = Texto;
}
}
But I am not able to change the string value using another script. The value just don’t change…
Why!? 
Here is how I do it in javascript, shouldnt be that much trouble to convert it to CS
//GUI.js assigned to Camera.current (the current active camera)
var Texto="";
function Update(){
guiText.text = Texto;
}
//player.js
function Update(){
PostText(transform.name + " is Active");
}
function PostText(str : string){
var CS = Camera.current.gameObject.GetComponent("GUI");
if(CS)CS.Texto=str;
}
Thanks, BigMisterB… This Cameta.current will be usefull.
But the problem was that Unity shut down while I was working, and the script did not stayed attached to the camera, and then do not started the method. dammit XD
Thanks, anyway.
Did you use GetComponent?
var other : ScriptName;
other = gameObject.GetComponent(“ScriptName”);
// Call the function DoSomething on the script
other.DoSomething ();
That is useful, but i will not need to discovery the name of the scripts, all things will already be there…
Just:
C#
void Start()
{
OtherScript.MethodToPutStringsOnTheScreen(String);
}
Thanks, anyway. 
You mean you don’t know the name of the other script? Even for a static you need the script name for another script:
// The static variable in a script named ‘TheScriptName.js’
static var someGlobal = 5;
// You can access it from inside the script like normal variables:
print(someGlobal);
someGlobal = 1;
To access it from another script you need to use the name of the script followed by a dot and the global variable name.print(TheScriptName.someGlobal);
TheScriptName.someGlobal = 10;