I am finding that when I change a script and hit save while running in MonoDevelop I have to stop unity and restart it in order to run in the game window. Is there a way to hit run in Unity after changing a script without restarting Unity?
1 Answer
1This should work. If you change a script in any editor (including monodevelop), when you switch back to Unity, it is supposed to notice the change, compile the script, and when you then press play, your game should run with the new script.
If you are seeing something different, there is either a problem in your setup, or a bug in Unity. I suspect the former.
does this happen in an empty project too? Does it also happen if you use an editor other than monodevelop?
– anon44659277