I was wondering if theres a way to somewhat hack the editor to make it so the scene Gizmos position objects by a whole number value without using decimals ? I’m trying to get around the negative float values when moving to certain positions in the Scene view. Always works fine when editing objects directly in their Transform
Edit>snap settings
Set all axis to 1, than hold Ctrl+ Shift when dragging
I guess I completely forgot about snap settings. Thank you