I want to toggle Oculus/OpenXR providers according to currently used development platform
Here’s what I have so far:
if(VRSdkName == "Oculus"){
XRGeneralSettingsPerBuildTarget buildTargetSettings = null;
EditorBuildSettings.TryGetConfigObject(XRGeneralSettings.k_SettingsKey, out buildTargetSettings);
XRGeneralSettings settings = buildTargetSettings.SettingsForBuildTarget(BuildTargetGroup.Android);
EditorUtility.SetDirty(settings);
}
it doesn’t seem to do anything, certainly not toggle the XR providers.
does anyone know how to toggle on and off providers?