Modo Animation Rig Import

[SOLVED]

For reference several things can cause this issue in Modo 601 + Unity 4.0:

  1. Check the Deformers tab and make sure that there is only 1 Normalizing folder per mesh (Multiple binds had created another folder in my case)
  2. Animating with actors/actions/poses does not appear very stable. Clicking back and forth through the drop down boxes and dragging the timeline position appear to clear up some issues.

Hi,

After exporting an animation as an fbx file, the skeleton animation does not appear to be imported into unity.

A simple test with animating the position of the mesh is successfully imported into unity, however animating the position of a skeleton does not appear to import.

Any help would be greatly appreciated.

Thanks

It looks like it may be an issue in modo. After exporting the fbx and immediately reimporting it into modo, I can see that the skeleton animations are being exported, however the mesh does not appear to be connected to the skeleton animation. So the skeletons are moving, but the mesh just sits there.

Any thoughts why this may be?