[SOLVED]
For reference several things can cause this issue in Modo 601 + Unity 4.0:
- Check the Deformers tab and make sure that there is only 1 Normalizing folder per mesh (Multiple binds had created another folder in my case)
- Animating with actors/actions/poses does not appear very stable. Clicking back and forth through the drop down boxes and dragging the timeline position appear to clear up some issues.
Hi,
After exporting an animation as an fbx file, the skeleton animation does not appear to be imported into unity.
A simple test with animating the position of the mesh is successfully imported into unity, however animating the position of a skeleton does not appear to import.
Any help would be greatly appreciated.
Thanks