We are developing a tool to create structures made of modular assets. Our approach is based on our own experience and various game development tools we looked at.
You define a structure by creating blocks. The proper module is automatically selected by predefined rules. A structure can be anything, for example:
buildings
interiors
terrains
props
The modules adapt whenever a change is made to the structure.
Each module has a set of rules that define where it applies. The rules are based on links between the blocks that you create. Further specialized rules allow you to add new behaviours to the structure.
After a structure has been created, the modules can be manually edited.
The idea is to create a tool that comes with a set of default structures and modules which you can replace and adjust to your own needs. We will also provide high quality asset packs that integrate with the tool.
Further ideasâŚ
Support for 2d
Procedural generation
Runtime builder
While developing the tool we created some visual prototypes to show what kind of structures you can make. We would love get some feedback on:
What would you use this tool for?
What type of assets would you be looking for? (Buildings, Terrain, 2d, 3d, Props)
Would you be interested in creating your own models?
Are you interested in procedural generation?
Tell us any other idea that pops into your head about this tool!
Thanks for the thumbs up! It is greatly appreciated as well as any ideas on what you would be looking for in such a tool. We want to design it as a powerful tool to generate qualitative content fast.
This would be so helpful when making a open world game. Assassins creed does it similar, but with generation. You can draw blocks of houses. Terrain looks nice, too
Good looking stuff you putting together here.
I will be keeping an eye on this.
I have several modular packages, Interiors & Exterior that can benefit from Tools like this.
Users are always looking for powerful yet easy to use solutions that can assist in getting more out of art packages that they have or might be looking at purchasing.
Well thatâs exactly the price we had in mind! Joking aside, we have it on our roadmap but there are a bunch of things we need to implement before we get there.
Yeah the slope should be there but at the moment the assets you are seeing are examples of what you can do. We still havenât decided what types of assets we will publish, any suggestions?
Definitely, the tool should work with any modular pack but it will require some setup so the modules automatically adapts based on the structure. Depending on the complexity of the structure you might need to set up a lot of modules. We are figuring out a âTemplateâ of pieces to support all possible combinations.
There are a lot of things we have to think about since the tool should allow to create any modular structure. So, if youâve worked with modular assets before, it would be awesome to hear about what problems youâve encountered to take them into account.