Modular Character Customization WITHOUT AssetBundles (Unity Indie)

Hey all,

Is it at all possible to create a character customization system WITHOUT using AssetBundles? I was going to implement a modular customization system (add on parts to the main frame of a car etc.)…any and all help and advice will be appreciated :slight_smile:

DOWNLOAD CHARACTER CUSTOMIZATION WORKSHOP UNITY 3.5
Posted on April 8, 2012 by gxmark
Here is the latest version of the Character Customization Workshop project code and Web Player demonstration.

Main Key features

GUI Control example code
Asset Management (Separately imported character, clothing and animations)
Joint Management (Bone parenting)
Animation Preview (Rotate and Animation test)

http://www.digitech-innovations.com

Unity’s CharacterCustomization example uses asset bundles but you don’t need to; you can use resources instead.