Hello everyone,
I’ve just started learning Blender. In my latest project I tried to create a set of modular tunnels that would allow me to quickly create a whole level from pre-made pieces. It all went smoothly until I actually started putting my prototype models into Unity. I have vertex-snapped them together, but after some playtesting I noticed that there are visible seams where the models meet.
Here they are connected together in Blender. Notice that they fit perfectly:
And here’s a close-up of the part where they meet in Unity, with a seam visible:
A video illustrating the problem:
https://youtu.be/YcvqrUzJAHk
As you can see in the video, the seams only show up where the models of different type meet (there’s no seam between two straight tunnels, but there’s a seam between a straight tunnel and an L turn).
I tried researching it and fixing it on my own for a few days now, but to no avail. I’ve read that many people had similar issues, but the solutions varied wildly and none of them seem to work for me. From what I’ve read so far, the main culprit might be floating-point rounding errors causing inacurrate snapping. Could that be the case? And if so, is there a way to alleviate it, like using certain dimensions in Blender, or scaling?
If you have any idea how that could be fixed, please help.