I’m trying to ‘sort of’ clone this game called Planetbase, as a learning project, In this game you build a Colony on a foreign planet. Each building has a connection to another one, so that all theese buildings form one structure.
- PlanetBase Website:
- Random Gameplay Video:
Let's Try: Planetbase - Ep. 1 | Gameplay / First Look - YouTube
The position of theese connections are not totally fixed. I was wondering how I would realize this myself in unity. I started off simple and created a dome, copied out a part and created a mask. This mask would just need to be moved and I could move the entrance/exit. I also created a simple archway to obstruct that I’m just cutting out a part of the dome.
The Dome is 2 Objects and also the Mask is 2 Objects, with seperate models for inside and outside. The inside of the Mask obstructs the inside of the Dome and the outside of the Mask obstructs the outside of the Dome.
Now, to me it sorta looks like I got things right and I just need to follow down this road. But doing this all with mask objects feels like an enormous fiddly task. I’m allready having trouble to keep control of the renderlayers. I can’t view my Dome from every direction, if there is another one next to it, without getting display bugs.
Do any of you guys have some tips for me? How would you approach this?