This topic may have come up before, but I couldn’t find it so I figured I might as well ask. I have a random map generator that works using modules. Each module is a predetermined prefab, therefore the shape of the navmesh per each module would be known already. Is it possible in some way to pre-bake these navmeshes, generate the world, then more or less staple them together?
I have tried using Navmesh Surfaces to generate the navmesh in real time, but I keep getting very strange results.
Any and all feedback would be really appreciated, thanks for your time!
Hi @Camronas ,
Never done it before, but is it possible to use offmeshlink for each prefab navmesh to staple them together?
Late to the party, but yes it’s possible.
I do this for a race track made from modular pieces. At the end of each track, I include a Navmesh-Link that overhangs the end of the track. When you lay them next to each other, with “Auto-update position” on, they will link to one another.