Molecats - hardcore indirect-control puzzle game...with traps!

Small video about our game Molecats.

So our all game is tile-based levels with cute like 2d hand draw graphics.
First prototype we create in Flash, but soon we found that we need something more.
So we start working with unity3d and happy show something.

So in this tread i want share some info/tips about how we working on game using unity3d:

About our game you can find here: http://molecats.com/ or Molecats Windows, Mac, iOS, Android, XONE game - IndieDB
And some screenshots.

[UPD] Molecats Updates OPEN BETA!

Hello, Hello!
So we are pretty good going through multiple closed-betas which we are conducting for a couple of last weeks.
But we want as much people as possible to try this slice of the game.
So, we have decided that we turn our last closed-beta iteration into OPEN BETA.

You can download beta version from

Windows x32 (zip 125MB)

Windows x64 (zip 126MB)

Also we have new trailer http://www.youtube.com/watch?v=oyXWELrZ-ak

More info you can find on our game http://molecats.com/
also check our presskit http://molecats.loc/presskit/

[UPD2] Molecats Updates

Hello there!
We have been trying some new mechanics to freshen up gameplay and we need your opinion! Please, try this new level and write a few words about your experience in comments!

http://www.molecats.com/play/web/

New features in this level:
Flip Tiles - This new ones have two different sides!
Slide Tiles - Those can be moved to the empty spaces!
Fast Forward function ([space] by default) - This is to make more clear the fact, that the “RUN” power is not for speeding up the gameplay, but to control what items switches Molecats interact with. WIth Fast Forward you can actually speed up the game if you hate waiting.
Somewhat new control scheme for mouse keyboard. See the help chart below.
New location - Underground Vault!

Thank you!

So here first video: how we create levels for test before 3d artist apply grahics:

We using iTween with custom editor for Tile.

So all level look like this:

Very nice, love the design of the molecats : )

awesome stuff, love the look of this!

The artwork is really good :slight_smile: Are you planning on releasing this for free? Or do you have to pay?

Also, do you have any concept art?

Thanks all.

We planning release in this year, right now we preparing demo version so sonn we show, please subscribe to our info, twitter, plus etc.
So you don’t miss it :slight_smile:

Also you can play old flash version

http://molecats.com/play/play.html

You can find some cool art.

1356470--67154--$mt_screens07.jpg

1356470--67155--$mt_screens06.jpg

More info about game http://www.molecats.com/

Here how it’s look with Dark and Shadow:

And how we add depth into game:

And biomes:

Still have troubles, so we will show it and our solution.
Like for group molecat into Group we using Pathfind by iTween, Path Grid, etc.
For Shadow Tile we using Custum Shader with NO Ambient and turn on/off Ambient by script so it’s look smooth and nice.

More info at http://www.molecats.com/

Here demonstartion of our molecats in-game animation:



Testing area for animation and creatures.

More info at molecats.com

Testing Face/Emotion Animation/Sprites

1361498--67782--$dev-face-animation.jpg

They look really good! Bravo my friend, keep it up :stuck_out_tongue_winking_eye:

+1 Bookmarked

Thanks, soon we provide Demo :slight_smile:

Working with Lights

need properly configure fraps and video quality

Awesome graphics! The artist did a very good job.

Are you planning to add something additional features in gameplay?

Yes we have special creature, 3D puzzle and more.

here small example :

1370656--68958--$lampman_liftman.gif

Testing Graphics and perfmance

Testing tunel texture.

Looks fantastic. The art style is a really good fit for your game.

From Editor for our Demo

This looks so much fun, I love the cats!

Think in 3D