Small video about our game Molecats.
So our all game is tile-based levels with cute like 2d hand draw graphics.
First prototype we create in Flash, but soon we found that we need something more.
So we start working with unity3d and happy show something.
So in this tread i want share some info/tips about how we working on game using unity3d:
About our game you can find here: http://molecats.com/ or Molecats Windows, Mac, iOS, Android, XONE game - IndieDB
And some screenshots.
[UPD] Molecats Updates OPEN BETA!
Hello, Hello!
So we are pretty good going through multiple closed-betas which we are conducting for a couple of last weeks.
But we want as much people as possible to try this slice of the game.
So, we have decided that we turn our last closed-beta iteration into OPEN BETA.
You can download beta version from
Windows x32 (zip 125MB)
- Google Drive http://goo.gl/UvQcDx
- Dropbox Dropbox
Windows x64 (zip 126MB)
- Google Drive http://goo.gl/13S3ru
- Dropbox Dropbox
Also we have new trailer http://www.youtube.com/watch?v=oyXWELrZ-ak
More info you can find on our game http://molecats.com/
also check our presskit http://molecats.loc/presskit/
Hello there!
We have been trying some new mechanics to freshen up gameplay and we need your opinion! Please, try this new level and write a few words about your experience in comments!
http://www.molecats.com/play/web/
New features in this level:
Flip Tiles - This new ones have two different sides!
Slide Tiles - Those can be moved to the empty spaces!
Fast Forward function ([space] by default) - This is to make more clear the fact, that the “RUN” power is not for speeding up the gameplay, but to control what items switches Molecats interact with. WIth Fast Forward you can actually speed up the game if you hate waiting.
Somewhat new control scheme for mouse keyboard. See the help chart below.
New location - Underground Vault!
Thank you!
So here first video: how we create levels for test before 3d artist apply grahics:
We using iTween with custom editor for Tile.
So all level look like this: