Trying to architect a resource heavy Windows desktop application and thinking of ways to improve performance by removing need for real-time socket connections.
Is there a way for Unity to monitor a saved text file and only load and parse it when the text file has been modified?
Should be able to check the date modified and compare that to the last time the program edited it.
I use the FileSystemWatcher on my C# Windows apps, but im not sure if it will work with Unity.