Hi there. Just doing some optimizations on my scene at the minute, and I am noticing that 9.5% of the CPU is going into physics.processing. I don’t actually have any colliders, cloth, rigidbodies, etc in the scene to my knowledge- is there a way of monitoring for collisions that are ongoing, or otherwise filtering the scene to show what is causing it?
edit: I just noticed the physics profiler- it is registering 0 active and sleeping rigidbodies, 0 contacts, 0 static colliders and 0 dynamic colliders.