getting this error when I build for Windows Store, how do I figure out what’s causing it?
Unity: 5.3.1f1
Windows: 10 pro 64-bit version 1511 (OS Build 10586.36)
Visual Studio: Community 2015 Version 14.0.24720.00 Update 1
Build settings
Platform: Windows Store
SDK: Universal 10
Scripting Backend: IL2CPP
Strip Engine Code: off
stdout:
Fatal error in Mono CIL Linker
Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: ‘Windows, Version=255.255.255.255, Culture=neutral, PublicKeyToken=null’
at Mono.Linker.LinkContext.Resolve(IMetadataScope scope)
at Mono.Linker.Steps.LoadReferencesStep.ProcessReferences(AssemblyDefinition assembly)
at Mono.Linker.Steps.LoadReferencesStep.ProcessReferences(AssemblyDefinition assembly)
at Mono.Linker.Steps.BaseStep.Process(LinkContext context)
at Mono.Linker.Pipeline.Process(LinkContext context)
at Mono.Linker.Driver.RunDriver(Driver driver)
stderr:
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:94)
UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable1, String&, String&, String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:107) UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String[ ], String[ ], String, String, String&, String&, String, IIl2CppPlatformProvider, IEnumerable
1, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:100)
UnityEditorInternal.AssemblyStripper:RunAssemblyStripper(String, IEnumerable, String, String[ ], String[ ], String, IIl2CppPlatformProvider, RuntimeClassRegistry, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:201)
UnityEditorInternal.AssemblyStripper:StripAssemblies(String, IIl2CppPlatformProvider, RuntimeClassRegistry, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:131)
UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:201)
UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:128)
PostProcessUAPIl2Cpp:RunIL2CPP() (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/PostProcessUAPIl2Cpp.cs:92)
PostProcessWinRT:Process() (at C:/buildslave/unity/build/PlatformDependent/WinRT/SharedSources/CSharp/PostProcessWinRT.cs:131)
UnityEditor.HostView:OnGUI()