Mono.Cecil.PE.ImageReader.ReadArchitecture ()

NotSupportedException: Operation is not supported.
Mono.Cecil.PE.ImageReader.ReadArchitecture ()
Mono.Cecil.PE.ImageReader.ReadImage ()
Mono.Cecil.PE.ImageReader.ReadImageFrom (System.IO.Stream stream)
Mono.Cecil.ModuleDefinition.ReadModule (System.IO.Stream stream, Mono.Cecil.ReaderParameters parameters)
Mono.Cecil.ModuleDefinition.ReadModule (System.String fileName, Mono.Cecil.ReaderParameters parameters)
Mono.Cecil.ModuleDefinition.ReadModule (System.String fileName)
Mono.Cecil.AssemblyDefinition.ReadAssembly (System.String fileName)
UnityEditor.AssemblyHelper.GetAssemblyDefinitionCached (System.String path, System.Collections.Generic.Dictionary2 cache) (at C:/BuildAgent/work/d3d49558e4d408f4/Editor/Mono/AssemblyHelper.cs:58) UnityEditor.AssemblyHelper.FindAssemblyName (System.String fullName, System.String name, System.String[ ] allAssemblyPaths, System.String[ ] foldersToSearch, System.Collections.Generic.Dictionary2 cache) (at C:/BuildAgent/work/d3d49558e4d408f4/Editor/Mono/AssemblyHelper.cs:126)
UnityEditor.AssemblyHelper.AddReferencedAssembliesRecurse (System.String assemblyPath, System.Collections.Generic.List1 alreadyFoundAssemblies, System.String[ ] allAssemblyPaths, System.String[ ] foldersToSearch, System.Collections.Generic.Dictionary2 cache, BuildTarget target) (at C:/BuildAgent/work/d3d49558e4d408f4/Editor/Mono/AssemblyHelper.cs:109)
UnityEditor.AssemblyHelper.FindAssembliesReferencedBy (System.String[ ] paths, System.String[ ] foldersToSearch, BuildTarget target) (at C:/BuildAgent/work/d3d49558e4d408f4/Editor/Mono/AssemblyHelper.cs:148)
UnityEditor.HostView:OnGUI()

Hi, do you have any assemblies that you compiled yourself? If so, make sure they are compiled for AnyCPU, rather than some specific CPU architecture.