Mono Class Mesh couldn't be found! This might lead to random crashes later on!

Hey guys,

I am a bit confused whether I should post this in Unity Support or here. We are developing a game for the iDevices with the actual Unity version.

In GDB I get this error:

“Mono Class Mesh couldn’t be found! This might lead to random crashes later on!” right after the typical non platform assembly warnings.

What does it mean? Weve enabled bytecode stripping in our project. Via disabling it the error disappeared. Nevertheless yesterday the error didnt appear, although bytecode stripping was enabled.

With kind regards

Has the code changed since you disabled bytecode stripping? It’s possible that some change to the code could cause this even if it doesn’t appear to be related to the warning message.

This message might appear for near empty projects, which don’t use Meshes at all.
Message is harmless.