Mono cross compiler failed

Hi,
I’m evaluating the Unity iPhone edition and attempting to compile a project into iPhone. The project successfully compiles and run under the windows environment of Unity3D indie trial edition but when I open the project in my macbook using Unity iPhone, compiled it, it encounters a SIGSEGV while compiling one of my DLL’s. The DLL contains managed code and some standard sockets programming. I’ve include the stack trace in this post and would greatly appreciate any help to get this app up and running.

Thanks
Leo

175400–6279–$metascriptstacktrace_148.rtf (22.2 KB)

unity iphone is .net 1.1 only

additionally you seem to use boo, which is neither supported, only JS (pragma strict) and C#

there is no dynamic typing so boo is quite on the dead end