Normally (when working in a non-Unity C# project), I would import a System.Data.SQLite.Core NuGet package (https://system.data.sqlite.org).
But I wasn’t able to make it work in a Unity project (that would be a separate question I guess).
So, I ended up using the Mono.Data.Sqlite library, which is included in Unity (…\Editor\Data\MonoBleedingEdge\libmono\unityjit).
My question is:
Are there any known disadvantages for this (for using the Mono library instead of System one)?
My target platform is Windows 64-bit only.
Scripting Runtime Version: .NET 4.x Equivalent
Scripting Backend: Mono
Api Compatibility Level: .NET 4.x