I’ve read in the docs and on the forums about what the profiler data means. In particular, I’m wanting to verify that “mono-memory” IS in fact showing me how much memory ( in bytes? ) that my application is using and how much is allocated for it.
The docs are what’s throwing me off as I’m trying to be super anal about the memory at this point
Docs:
So, is this information about the actual literal memory being used by my app in total OR is “used heap” relating to GC in some way and this is NOT the number I should be using to measure my apps memory usage?
cpu-player> min: 19.4 max: 28.3 avg: 24.5
cpu-ogles-drv> min: 2.9 max: 5.8 avg: 3.8
cpu-present> min: 0.8 max: 12.9 avg: 2.9
frametime> min: 32.8 max: 47.1 avg: 36.4
draw-call #> min: 12 max: 12 avg: 12 | batched: 38
tris #> min: 5746 max: 5938 avg: 5831 | batched: 3665
verts #> min: 3955 max: 4083 avg: 4012 | batched: 2437
player-detail> physx: 5.4 animation: 0.0 culling 1.4 skinning: 0.0 batching: 0.9 render: 8.9 fixed-update-count: 1 .. 2
mono-scripts> update: 0.3 fixedUpdate: 4.9 coroutines: 0.3
mono-memory> used heap: 630784 allocated heap: 892928 max number of collections: 0 collection total duration: 0.0
Also, any comment/heads up on the above stats would be greatly appreciated. The game is running very smooth to be honest and I’m really happy with how it’s turning out, but would love to know if anyone sees any problems in the above #'s as well
Thanks all!