Mono uses the Library-GPL 2.0, which states that the object code that access the libraries have to be provided with any software distribution.
http://www.gnu.org/copyleft/library.html#TOC1
I am pretty sure, that it’s not meant the way that I have to release my game’s source code, but if somebody knows any clarifying statement from unity, or got any hints on that?
The unity EULA does not grant any special rights by having a deal with Novell or something like that.
I assume the actual question is: How will the mono runtime-libraries be used when building the game? Are they integrated into the games runtime or externally accessed?
Do I have to provide that accessing code anyway?
GPL is cool for middle-ware, but I wanna sell my games in the future.
Thanks