Hey guys, we just released Monochrome, fps / labyrinth in unity free,hope you ll like it!
https://play.google.com/store/apps/details?id=com.mirostraka.monochrome
Hey guys, we just released Monochrome, fps / labyrinth in unity free,hope you ll like it!
https://play.google.com/store/apps/details?id=com.mirostraka.monochrome
That looks so awesome instantly thought ‘Sin City’
Exactly! Thanks We went for all noir thing also because of easier texturing to be honest, but turned out nicely
played it but the right thumb control isnt very good seemed to sensitive and turning around then trying to aim at the spider was too gay.
I ended up dying just trying to aim as it went to far past all the time.
is strafe really needed on the left control? couldnt that be made into a turn instead.
I still enjoyed the art style but would have liked the chance to last more than a minute before dying.
The ‘fire’ button is also to far away from the turn controls. I know its difficult to get a decent workable layout for touch controls.
Maybe being able to tap the spider and have the crosshair move to the tap position would be better.
Another thing I noticed is that when the scene starts the player is spazzing around (sort of trapped in a collider sort of thing) until you start moving.
shiit first level spider is supposed to be ultra easy!
Thanks for a great critique
I am not sure what you mena by strafe thingy?
i coudlnt figure out that turning around thing, hope you are right with some collider (perhaps the ground)
will move fire button etc in next update hopefully soon thanks again!
as for tapping, its quite a changeof game mechanics, but ll definitly think about it!
First level might be easy if the controls was a bit better.
Here is a video showing the player spinning when the game starts, it also looks the spider is in the wall
hey, thanks for the efffort, good news is that we already updated apk, with proper shoot button position.
as for the spinning i was able to reproduce the problem- it seems as if the left fingerprint was completely off until you touch it (no collider problem) but i have no idea why could it be for now.
as for spiders in the bush, well they are sneaky bastards but since its a generated maze there was a real trouble with AI, maybe solution is having them raycasting everything and avoiding colliders in direction of player, but then they are just lost in the maze…Ill definitly update if we figure something out
again thanks a lot for reviewing!
btw in video (1:06) you target spider, but you start pressing reload button (shoot is next to it)
Thats why I keep dying then I thought it was shoot
I will install the update later then and try using the fire button.