Here is the problem I’m having.
I have already created a private variable “newWeapon” but when I try to type it later, MonoDevelop converts it to the class name.
This is very frustrating!
I have typed it 5 times and every time it changes!!!
Here is the problem I’m having.
I have already created a private variable “newWeapon” but when I try to type it later, MonoDevelop converts it to the class name.
This is very frustrating!
I have typed it 5 times and every time it changes!!!
Now it doesn’t even recognise the access specifier “private”…
This is nonsense.
Pick up the free Visual Studio Community Edition instead. As you’ve discovered, MonoDevelop is literally the worst piece of software ever made.
Is there any benefit to using MonoDevelop that I wouldn’t get with Visual Studio?
Is there anything special I need to know about integrating the two?
I’ve just found this too: Unity - Manual: Visual Studio C# integration
“A more sophisticated C# development environment. Think smart autocompletion, computer-assisted changes to source files, smart syntax highlighting and more.”
It seems that even Unity suggests not using the built in IDE…