If anyone is in search of C# editor/IDE Novell just released MonoDevelop that works natively for Mac OS X.
http://blog.sublimeintervention.com/archive/2008/Feb-05.html
If anyone is in search of C# editor/IDE Novell just released MonoDevelop that works natively for Mac OS X.
http://blog.sublimeintervention.com/archive/2008/Feb-05.html
thanks!
Here is a blog post from Miguel de Icaza (the leader of the Mono Project) talking about Monodevelop for the Mac… he specifically mentions Unity!
Would it not make more sense to extend on XCode to support C#?
I have spoken with Apple several times about that, and although they don’t NOT want to do it, they are not in a hurry to expose the hooks we need either.
So yeah “definately maybe someday”
I’m running MonoDevelop right now, and it’s unstable as… well… think melting Jelly. But we DO have a great relationship with Novell and they want to “officially support” MonoDevelop on Mac so in theory there is progress there.
Yea I got the windows vibe when starting up mono develop and quickly shut it down again.
Once you taste XCode, is there any other progamming IDE you’d use?
PS. Finally got around to chapter 3 in Kochan’s book on Objective-C and now actually understand the concept of class, instance and method.
I cant get the MonoDevelop app to launch. It bounces a few times then stops. I installed the whole package of course. Maybe it just needs a restart. I’ll try that later.
I have been using Monodevelop with no problems.
Oh yeah… ever heard of Visual Studio? It, like, has an actual debugger… :roll:
A restart didn’t help. No idea what’s wrong with it.
Yeah, Xcode is kind of a terrible IDE. Code::Blocks and supposedly Visual Studio is way better.
Visual Studio pwns XCode at just about every level last I knew.
Seems there have been improvements lately, but I haven’t had a chance to really test it all out yet.
Thanks for the tip bronxbomber, I tried out Code::Blocks today. This is exactly what I needed for class.
Apple always had a “real men do it the hard way” attitude to software development (MPW was basically UNIX without pre-emptive multitasking or memory protection, and was so horrible a lot of people in Apple avoided using it). NeXT was better, but their toolkit was freakin’ amazing in 1987, not so much today.
To an extent, Apple (I think) deliberately creates a high bar for would-be developers to “keep the riff raff out”. “If you want to write apps for our platform you must be THIS masochistic*.” It’s a short-sighted view (especially for Enterprise customers weaned on Visual Basic), but there you have it. At least with the iPhone SDK there’s more reason to bother learning XCode and Objective-C.
yes that looks promising… looking forward to how it progresses.
Cheers.
What are some other good IDEs on the mac? Someone else suggested I give Eclipse a try. Has anyone had any experience with it?
I still hold out hope Apple will do something amazing in the developer space. It seems like there are attempts with Instruments and other innovations, but somewhere along the line it would be nice to see a big stride in language/api. That’s a very tall order, of course.
There’s no excuse for XCode, though. I haven’t used it much lately, but it was so far behind other IDEs, name Visual Studio, that it has been embarrassing in my estimation. A third party solution, Codewarrior seemed vastly more popular than Apple’s own tools back before MacOS X. It’s been a blemish for a long time, I guess.
Still, Apple has offered free developer tools for its entire history, I think. There’s something to be said for that. And, in the end, it’s not the tool, it’s the developer that makes or breaks a program. (The tool can sometimes break a developer though. )
The performance of Eclipse on the Mac was abysmal last I checked (almost a year ago?) and it’s geared mainly towards Java. A fast computer could make up for that, maybe. Otherwise, it’s pretty nice. Good code completion if I remember right.
After a quick search, it seems the C# plug-in is still a baby. Not sure about setting it up for Unity javascript but it has a pretty healthy plug-in situation.
It costs the same as XCode, too.
In my experience the only other (native OS X) IDE worth anything (for .net development) is X-Develop. I used it until MonoDevelop was recently released.
The third solution is to use Visual Studio through VMware Fusion.
But honestly, I think MonoDevelop, X-Develop and Visual Studio are basically hacks when coding Unity scripts. Because they are only being used as text editors, not using them to compile the project. The only reason I use any of these IDEs when developing for Unity is because of the excellent code-completion they offer. Ideally, someone should create a light weight Unity-specific IDE that features real code-completion.