Monodevelop break on error ?

Hi,

When running my game, and doing a specific action, I get an ArgumentNullException error in the Unity console. Yet I can’t find which argument is null…

When I get this error the game just continues to run. Is it possible to let Monodevelop break when this error occurs so that I can see the values of the variables at that point in time of the program ?

I tried launching Unity using the debug button in Monodevelop, but that doesn’t make any difference.

Thanks !
-Pablo

Do make Unity stop and then have MonoDevelop break on the line that errored you will need to go to the Run->Expressions menu option in MonoDevelop. I just found this. I moved all the exceptions over there… but I seemed to get a bunch of exceptions right away that I have to hit F5 (Windows) to bypass a few times, like ExitOnGUI and System.IO exception.

You can just set a breakpoint in that specific line. When debugging, MonoDevelop will break at this line so you can see the values.