Monodevelop bug - don't start

When a start monodevelop don’t open. Monodevelop try to create a folder on appdata but the path is wrong. I don’t explain this because my path is ok on windows registry and %appdata%. I think this is bug, but do you know possibility to change the monodevelop user profile path.

Thank for your help.

Why use MonoDevelop on Windows?

Why not use, … On the classroom the teacher we can use Mono because love the debuger. That’s it.

Ximian forum send me information about path but that not work and monodevelop keep specific patch.

set MONODEVELOP_PROFILE=d:\monodevelop-etudiant11

mono start and create folder
\fichier\home\etudiant11\

After mono try to access
\fichier**homeetudiant11**Appdata\MonoDevelop-Unity\addin-db-001\addin-dir-data\C__Program Files (x86)_Unity_MonoDevelop_bin_7b1d27b3.data

BUZZ

System.IO.IOException: Nom de réseau introuvable.

à System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
à System.IO.Directory.InternalCreateDirectory(String fullPath, String path, DirectorySecurity dirSecurity)
à System.IO.Directory.CreateDirectory(String path, DirectorySecurity directorySecurity)
à Mono.Addins.AddinRegistry.CreateHostAddinsFile(String hostFile)
à Mono.Addins.AddinManager.Initialize(String configDir)
à MonoDevelop.Core.Runtime.Initialize(Boolean updateAddinRegistry) dans c:\BuildAgent\work\35ee523cf41f7b4c\monodevelop\main\src\core\MonoDevelop.Core\MonoDevelop.Core\Runtime.cs:ligne 65
FATAL ERROR [2011-06-09 08:57:48Z]: MonoDevelop failed to start. Some of the assemblies required to run MonoDevelop (for example gtk-sharp, gnome-sharp or gtkhtml-sharp) may not be properly installed in the GAC.
System.InvalidOperationException: Add-in manager not initialized.
à Mono.Addins.AddinManager.CheckInitialized()
à Mono.Addins.AddinManager.GetExtensionObjects(String path)
à MonoDevelop.Ide.DesktopService.Initialize() dans c:\BuildAgent\work\35ee523cf41f7b4c\monodevelop\main\src\core\MonoDevelop.Ide\MonoDevelop.Ide\DesktopService.cs:ligne 44
à MonoDevelop.Ide.IdeStartup.Run(String[ ] args) dans c:\BuildAgent\work\35ee523cf41f7b4c\monodevelop\main\src\core\MonoDevelop.Ide\MonoDevelop.Ide\IdeStartup.cs:ligne 144
à MonoDevelop.Startup.MonoDevelopMain.Main(String[ ] args) dans c:\BuildAgent\work\35ee523cf41f7b4c\monodevelop\main\src\core\MonoDevelop.Startup\MonoDevelop.Startup\MonoDevelopMain.cs:ligne 24

thank you for your help,

steve

I use it on Windows, what’s wrong with that? Works great.

You have Visual Studio available. I can’t speak firsthand, but MonoDevelop works anything but great on the Mac, and I have heard only good things about Visual Studio. Using a buggy cross-platform product sounds unnecessary when you have a nice native solution.

Just my preference, but I work with Mono that comes with Unity- fantastic, fast, and easy to use. Of course, just my opinion.

My trouble is appdata folder on windows is on network. Monodevelop change the path automaticly.

\server\home\student1\appdata.…

to

\serverhome\student1\appdata.…

mono strip the slash between server and home. That very crazy.

thank for your idea

Hi, i have the same problem. I’m using monodevelop on Windows 8 and when i try to open a script with unity i can just see a white big window and 2 smoller with no messages. I tryed to open monodevelop not from unity and it doesn’t start. Maybe it’s the same problem. So, how can i change that path? Thanks :slight_smile:

The only reason I keep MonoDevelop around is for the remote debugging (insert breakpoints, step through execution, etc.) that works out of the box for free.

Visual Studio has an equivalent with UnityVS but it’s quite expensive for me (not to mention you need to have the non-express edition of VS since express edition doesn’t allow plugins).

With my experiences in both MonoDevelop and VS I do agree Visual Studio is just a lot more stable and faster. Although I’m content with using just Notepad++ and switching to MonoDevelop when I need the debugger.