Hello,
MonoDevelop 1.0 was released. It could be a good solution to develop in C# with good code completion and all IDE features.
I’d like to know if the Unity will work after installation of MonoDevelop that installs another version of Mono(1.29).
Does someone try this ?
Thanks,
I don’t think this would be a problem because of the way UT loads their version of the Mono runtime engine. It’s a bit different using it for embedding.
Take that with a grain of salt as I have never embedded Mono in an app myself. I was going to, but it was a large hassle to get it working (kudos UT for taking the pain of figuring out how to embed that baby).
I’d say back up your projects and just try it. See what goes 'splode. Best way to be sure.
HTH,
-Jeremy
It’s perfectly safe to install MonoDevelop and the full version of Mono.framework. It doesn’t interfere with Unity in any way. Unity has its own version of Mono.framework inside the application bundle and it only uses that.