Toack
December 3, 2010, 5:33pm
1
Is this ok ?
I just realized that when I created a new function and the function was not underlined with the typical red curvy line
Need to adjust anything ?
Cheers
Tak
December 9, 2010, 1:41pm
2
Hi,
Make sure that “Build project in MonoDevelop” is checked in the MonoDevelop preferences, in the Unity Debugger section.
Sorry to bring back this post.
Something similar is happening to me, yesterday I made a new project and everytime I build from Monodevelop and there is some error, the lists says “Error: The compiler appears to have crashed. Check the build output pad for details. (Unity)”.
I only noted this problem in my new project, tested some old ones and still working fine.
But in the build output log the errors are listed (sorry but its in spanish)…
Building: Unity (Debug)
Performing main compilation…
C:\Windows\Microsoft.NET\Framework\v3.5\csc.exe /noconfig “/out:C:\Users\Marcos\Documents\My Dropbox\Finales\Inteligencia Artificial II (1) - Final\Unity\Temp\bin\Debug\Irrelvant.dll”
“/r:C:\Windows\Microsoft.NET\Framework\v2.0.50727\System.dll”
“/r:C:\Windows\Microsoft.NET\Framework\v2.0.50727\System.Xml.dll”
“/r:C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\v3.5\System.Core.dll”
“/r:C:/Program Files (x86)/Unity 3.1/Editor/Data/Managed/UnityEngine.dll”
“/r:C:/Program Files (x86)/Unity 3.1/Editor/Data/Managed/UnityEditor.dll”
“/r:C:/Program Files (x86)/Unity 3.1/Editor/Data/Mono/lib/mono/unity/Boo.Lang.dll”
“/r:C:/Program Files (x86)/Unity 3.1/Editor/Data/Mono/lib/mono/unity/UnityScript.dll”
/nologo
/warn:4
/debug:+
/debug:full
/optimize-
“/define:smile:EBUG;TRACE;UNITY_3_1_0;UNITY_3_1;UNITY_EDITOR;ENABLE_PROFILER;UNITY_STANDALONE_WIN;ENABLE_GENERICS;ENABLE_DUCK_TYPING;ENABLE_TERRAIN;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CLOTH;ENABLE_WWW”
/t:library
“C:\Users\Marcos\Documents\My Dropbox\Finales\Inteligencia Artificial II (1) - Final\Unity\Assets\Editor\TileManagerWizard.cs”
“C:\Users\Marcos\Documents\My Dropbox\Finales\Inteligencia Artificial II (1) - Final\Unity\Assets\Scripts\Tile.cs”
“C:\Users\Marcos\Documents\My Dropbox\Finales\Inteligencia Artificial II (1) - Final\Unity\Assets\Scripts\TileLayer.cs”
“C:\Users\Marcos\Documents\My Dropbox\Finales\Inteligencia Artificial II (1) - Final\Unity\Assets\Scripts\TileManager.cs”
“C:\Users\Marcos\Documents\My Dropbox\Finales\Inteligencia Artificial II (1) - Final\Unity\Assets\Scripts\TileObject.cs”
“C:\Users\Marcos\Documents\My Dropbox\Finales\Inteligencia Artificial II (1) - Final\Unity\Assets\Scripts\TileTerrain.cs”
/fullpaths
/utf8output
c:\Users\Marcos\Documents\My Dropbox\Finales\Inteligencia Artificial II (1) - Final\Unity\Assets\Scripts\TileManager.cs(70,14): error CS1002: Se esperaba ;
c:\Users\Marcos\Documents\My Dropbox\Finales\Inteligencia Artificial II (1) - Final\Unity\Assets\Scripts\TileManager.cs(70,14): error CS1525: El término de la expresión ‘.’ no es válido
c:\Users\Marcos\Documents\My Dropbox\Finales\Inteligencia Artificial II (1) - Final\Unity\Assets\Scripts\TileManager.cs(70,15): error CS1002: Se esperaba ;
Build complete – 1 error, 0 warnings
---------------------- Done ----------------------
Build: 1 error, 0 warnings
Kind of solved this, my original folder name was “Inteligencia Artificial II (1) - Final”, got to remove the (1) to make it work. :S