MonoDevelop freeze upon debug start

Hi everyone,

ever since I’ve installed the latest Unity release, I’ve got the problem that Unity freezes when I try to debug my code. In fact, this happens even when no breakpoint is set.

I start MonoDevelop, load my project, check no breakpoints are set, start debugger
then Unity starts up and I hit ctrl+p… freeze

Unity does not do anything anymore and I have to stop debugging within MonoDevelop.

Has anyone encountered a similar problem? If yes, how can I solve this?

What platform are you using? Does the problem always happen or just with one specific project?

I’m using windows platform C#. And appearently this doesn’t happen when I try debugging with a Javascript only project.

I’ve checked against another project of mine which uses C# and JavaScript. That other project does not freeze the player. Yet I cannot see any basic difference between the projects (but the fact, that the working one uses the network).

Are there any files I should delete in order to create a “fresh” MonoDevelop solution?