ever since I’ve installed the latest Unity release, I’ve got the problem that Unity freezes when I try to debug my code. In fact, this happens even when no breakpoint is set.
I start MonoDevelop, load my project, check no breakpoints are set, start debugger
then Unity starts up and I hit ctrl+p… freeze
Unity does not do anything anymore and I have to stop debugging within MonoDevelop.
Has anyone encountered a similar problem? If yes, how can I solve this?
I’m using windows platform C#. And appearently this doesn’t happen when I try debugging with a Javascript only project.
I’ve checked against another project of mine which uses C# and JavaScript. That other project does not freeze the player. Yet I cannot see any basic difference between the projects (but the fact, that the working one uses the network).
Are there any files I should delete in order to create a “fresh” MonoDevelop solution?