Monodevelop freezes on saving Javascript OR C#. Critical headdesk!

Naturally, it freezes when saving - so that’s twenty minutes of coding up in smoke.

Can anybody suggest a solution? Have left the hung Monodevelop (MD) ‘saving’ overnight and there’s been no response. Next, I uninstalled and reinstalled Unity - only to find that this doesn’t get rid of Monodevelop. Apparently there’s no uninstaller for Monodevelop on Windows. Splendid. Deleted the files manually, but natch Monodevelop regained its ‘memory’ when installed alongside Unity3D - no idea how I’d remove appropriate files from the registry.

Went onto the #monodevelop IRC channel and nobody seemed to have a clue how to approach the problem.

I’m looking into installing the latest version of MD (, the current version that comes with Unity is 2.8.2), but apparently I need to install gtk# as well and… I seem to be getting further and further away from actually making a game.

Currently running Windows XP on an Intel Quadcore with 2gb memory and an Nvidia 8800 GTX.

I’ve got a meeting tomorrow involving Unity3D so if anybody can produce some kind of solution I would be very grateful.

Frustrated. As all hell. I’m going to go and make dinner.


This might or might not be the case for you, but I had the same problem on one computer. MonoDevelop’s log ( C:\Users\...\AppData\Local\MonoDevelop-Unity-2.8\Logs\log.txt ) says :

ERROR [2012-11-21 16:43:09Z]: Error in auto save while creating: C:\Users\...myverylongpath......blah.cs. Disabling auto save.
System.IO.PathTooLongException: Le chemin d'accès spécifié, le nom de fichier ou les deux sont trop longs. Le nom de fichier qualifié complet doit comprendre moins de 260 caractères et le nom du répertoire moins de 248 caractères.

In English : full path must have less than 260 characters; full dir path less than 248.

So, in my case, moving the directory worked.