We are releasing preview builds of MonoDevelop-Unity 5.9, which will ship with Unity 5.3, for early testing and feedback.
These builds are different from using Xamarin Studio 5.9 with the Unity Add-ins as they also contain fixes that are not yet included in Xamarin Studio. We are working on getting these fixes into Xamarin Studio.
I would be very interested in repro steps for these crashes. Using Help - Open Log Directory you can open the logs files for MonoDevelop and you should see call stacks for the crashes. These would also be very helpful.
There are many log files. I will just send you the latest one. I test MonoDevelop-Unity 5.9.4a1 to know the cause of crash for awhile now. I can always reproduce the crash by move mouse cursor over the red underline error to see the tooltip box of the error. Theâs when MD will crash.
INFO [2015-08-26 03:29:47Z]: Starting MonoDevelop-Unity 5.9.4
INFO [2015-08-26 03:29:47Z]: Running on Mono 4.0.2 ((detached/c99aa0c Fri Jul 10 13:28:51 CEST 2015)
WARNING [2015-08-26 03:29:48Z]: Gtk-Warning: Locale not supported by C library.
Using the fallback âCâ locale.
Stack trace:
at Gtk.Application.gtk_init(Int32 ByRef , IntPtr ByRef )
at Gtk.Application.do_init(System.String progname, System.String[ ] ByRef args, Boolean check)
at Gtk.Application.Init(System.String progname, System.String[ ] ByRef args)
at MonoDevelop.Ide.IdeStartup.Run(MonoDevelop.Ide.MonoDevelopOptions options)
at MonoDevelop.Ide.IdeStartup.Main(System.String[ ] args, MonoDevelop.Ide.Extensions.IdeCustomizer customizer)
at MonoDevelop.Startup.MonoDevelopMain.Main(System.String[ ] args)
2015-08-26 03:29:48.100 mono[25982:2429880] *** WARNING: Method userSpaceScaleFactor in class NSView is deprecated on 10.7 and later. It should not be used in new applications. Use convertRectToBacking: instead.
INFO [2015-08-26 03:29:48Z]: Using GTK+ 2.24.23
INFO [2015-08-26 03:29:48Z]: Add-in loaded: MonoDevelop.Core
INFO [2015-08-26 03:29:48Z]: Add-in loaded: MonoDevelop.Ide
INFO [2015-08-26 03:29:48Z]: Add-in loaded: MonoDevelop.MacPlatform
INFO [2015-08-26 03:29:48Z]: Initializing Runtime Mono 4.0.2
ERROR [2015-08-26 03:29:48Z]: Error reading name for assembly â/Applications/MonoDevelop.app/Contents/Frameworks/Mono.framework/Versions/Current/lib/mono/4.5/EntityFramework.SqlServer.dllâ in framework â.NETFramework,Version=v4.5.1â:
System.IO.FileNotFoundException: Could not load file or assembly â/Applications/MonoDevelop.app/Contents/Frameworks/Mono.framework/Versions/Current/lib/mono/4.5/EntityFramework.SqlServer.dllâ or one of its dependencies. The system cannot find the file specified.
File name: â/Applications/MonoDevelop.app/Contents/Frameworks/Mono.framework/Versions/Current/lib/mono/4.5/EntityFramework.SqlServer.dllâ
at (wrapper managed-to-native) System.Reflection.Assembly:InternalGetAssemblyName (string,System.Reflection.AssemblyName)
at System.Reflection.AssemblyName.GetAssemblyName (System.String assemblyFile) [0x00000] in :0
at MonoDevelop.Core.Assemblies.SystemAssemblyService.GetAssemblyNameObj (System.String file) [0x00000] in :0
ERROR [2015-08-26 03:29:48Z]: Error reading name for assembly â/Applications/MonoDevelop.app/Contents/Frameworks/Mono.framework/Versions/Current/lib/mono/4.5/EntityFramework.dllâ in framework â.NETFramework,Version=v4.5.1â:
System.IO.FileNotFoundException: Could not load file or assembly â/Applications/MonoDevelop.app/Contents/Frameworks/Mono.framework/Versions/Current/lib/mono/4.5/EntityFramework.dllâ or one of its dependencies. The system cannot find the file specified.
File name: â/Applications/MonoDevelop.app/Contents/Frameworks/Mono.framework/Versions/Current/lib/mono/4.5/EntityFramework.dllâ
at (wrapper managed-to-native) System.Reflection.Assembly:InternalGetAssemblyName (string,System.Reflection.AssemblyName)
at System.Reflection.AssemblyName.GetAssemblyName (System.String assemblyFile) [0x00000] in :0
at MonoDevelop.Core.Assemblies.SystemAssemblyService.GetAssemblyNameObj (System.String file) [0x00000] in :0
Starting MonoDevelop-Unity
INFO [2015-08-26 03:29:48Z]: Add-in loaded: MonoDevelop.Debugger
INFO [2015-08-26 03:29:48Z]: Add-in loaded: MonoDevelop.SourceEditor2
INFO [2015-08-26 03:29:48Z]: Add-in loaded: MonoDevelop.UnityScript
INFO [2015-08-26 03:29:48Z]: Add-in loaded: MonoDevelop.DesignerSupport
INFO [2015-08-26 03:29:48Z]: Add-in loaded: MonoDevelop.Refactoring
INFO [2015-08-26 03:29:48Z]: Add-in loaded: MonoDevelop.CSharpBinding
INFO [2015-08-26 03:29:48Z]: Add-in loaded: Unity.Utilities
INFO [2015-08-26 03:29:48Z]: Add-in loaded: MonoDevelop.Boo
INFO [2015-08-26 03:29:50Z]: Add-in loaded: MonoDevelop.NUnit
INFO [2015-08-26 03:29:50Z]: Add-in loaded: MonoDevelop.Debugger.Soft
INFO [2015-08-26 03:29:50Z]: Add-in loaded: MonoDevelop.Debugger.Soft.Unity
INFO [2015-08-26 03:29:50Z]: Add-in loaded: MonoDevelop.Xml
Loading Workbench
INFO [2015-08-26 03:29:50Z]: Add-in loaded: MonoDevelop.RegexToolkit
INFO [2015-08-26 03:29:50Z]: Add-in loaded: MonoDevelop.AssemblyBrowser
Initializing Main Window
INFO [2015-08-26 03:29:50Z]: Creating DefaultWorkbench
INFO [2015-08-26 03:29:51Z]: Add-in loaded: MonoDevelop.ILAsmBinding
INFO [2015-08-26 03:29:52Z]: Add-in loaded: MonoDevelop.HexEditor
ERROR [2015-08-26 03:29:58Z]: Failed to load: /PlaybackEngines/iOSSupport/Data/iosdevices.csv
System.IO.DirectoryNotFoundException: Could not find a part of the path â/PlaybackEngines/iOSSupport/Data/iosdevices.csvâ.
at System.IO.FileStreamâŚctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in :0
at System.IO.FileStreamâŚctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, System.String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) [0x00000] in :0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions,string,bool,bool,bool)
at System.IO.StreamReaderâŚctor (System.String path, System.Text.Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost) [0x00000] in :0
at System.IO.StreamReaderâŚctor (System.String path, System.Text.Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize) [0x00000] in :0
at System.IO.StreamReaderâŚctor (System.String path, Boolean detectEncodingFromByteOrderMarks) [0x00000] in :0
at System.IO.StreamReaderâŚctor (System.String path) [0x00000] in :0
at (wrapper remoting-invoke-with-check) System.IO.StreamReader:.ctor (string)
at System.IO.File.OpenText (System.String path) [0x00000] in :0
at System.IO.File.ReadAllLines (System.String path) [0x00000] in :0
at MonoDevelop.Debugger.Soft.Unity.iOSDevices.LoadDescriptions (System.String path) [0x00000] in :0
at MonoDevelop.Debugger.Soft.Unity.iOSDevices.SetupDescriptions (System.String path) [0x00000] in :0
ERROR [2015-08-26 03:29:58Z]: Error while initializing usbmuxd
System.Exception: dlopen: dlopen(/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.Native.dylib, 2): image not found
at MonoDevelop.Debugger.Soft.Unity.PosixDllLoader.LoadLibrary (System.String fileName) [0x00000] in :0
at MonoDevelop.Debugger.Soft.Unity.Usbmuxd.LoadDll (System.String nativeDll) [0x00000] in :0
at MonoDevelop.Debugger.Soft.Unity.Usbmuxd.Setup (System.String dllPath) [0x00000] in :0
at MonoDevelop.Debugger.Soft.Unity.iOSDevices.SetupDll (System.String path) [0x00000] in :0
I tried giving this a go on my 10.11 (PB5) Mac using Unity 5.1.3 and received the following error log as soon as intellisense appeared to come up with a documentation window. In this cause it was âApplication.OpenURL(â then the app would crash.
INFO [2015-08-26 00:30:02Z]: Starting MonoDevelop-Unity 5.9.4
INFO [2015-08-26 00:30:02Z]: Running on Mono 4.0.2 ((detached/c99aa0c Fri Jul 10 13:28:51 CEST 2015)
INFO [2015-08-26 00:30:02Z]: Using GTK+ 2.24.23
INFO [2015-08-26 00:30:02Z]: Add-in loaded: MonoDevelop.Core
INFO [2015-08-26 00:30:02Z]: Add-in loaded: MonoDevelop.Ide
INFO [2015-08-26 00:30:02Z]: Add-in loaded: MonoDevelop.MacPlatform
INFO [2015-08-26 00:30:02Z]: Initializing Runtime Mono 4.0.2
ERROR [2015-08-26 00:30:02Z]: Error reading name for assembly '/Applications/Unity/MonoDevelop.app/Contents/Frameworks/Mono.framework/Versions/Current/lib/mono/4.5/EntityFramework.SqlServer.dll' in framework '.NETFramework,Version=v4.5.1':
System.IO.FileNotFoundException: Could not load file or assembly '/Applications/Unity/MonoDevelop.app/Contents/Frameworks/Mono.framework/Versions/Current/lib/mono/4.5/EntityFramework.SqlServer.dll' or one of its dependencies. The system cannot find the file specified.
File name: '/Applications/Unity/MonoDevelop.app/Contents/Frameworks/Mono.framework/Versions/Current/lib/mono/4.5/EntityFramework.SqlServer.dll'
at (wrapper managed-to-native) System.Reflection.Assembly:InternalGetAssemblyName (string,System.Reflection.AssemblyName)
at System.Reflection.AssemblyName.GetAssemblyName (System.String assemblyFile) [0x00000] in <filename unknown>:0
at MonoDevelop.Core.Assemblies.SystemAssemblyService.GetAssemblyNameObj (System.String file) [0x00000] in <filename unknown>:0
ERROR [2015-08-26 00:30:02Z]: Error reading name for assembly '/Applications/Unity/MonoDevelop.app/Contents/Frameworks/Mono.framework/Versions/Current/lib/mono/4.5/EntityFramework.dll' in framework '.NETFramework,Version=v4.5.1':
System.IO.FileNotFoundException: Could not load file or assembly '/Applications/Unity/MonoDevelop.app/Contents/Frameworks/Mono.framework/Versions/Current/lib/mono/4.5/EntityFramework.dll' or one of its dependencies. The system cannot find the file specified.
File name: '/Applications/Unity/MonoDevelop.app/Contents/Frameworks/Mono.framework/Versions/Current/lib/mono/4.5/EntityFramework.dll'
at (wrapper managed-to-native) System.Reflection.Assembly:InternalGetAssemblyName (string,System.Reflection.AssemblyName)
at System.Reflection.AssemblyName.GetAssemblyName (System.String assemblyFile) [0x00000] in <filename unknown>:0
at MonoDevelop.Core.Assemblies.SystemAssemblyService.GetAssemblyNameObj (System.String file) [0x00000] in <filename unknown>:0
Starting MonoDevelop-Unity
INFO [2015-08-26 00:30:02Z]: Add-in loaded: MonoDevelop.Debugger
INFO [2015-08-26 00:30:02Z]: Add-in loaded: MonoDevelop.SourceEditor2
INFO [2015-08-26 00:30:02Z]: Add-in loaded: MonoDevelop.Boo
INFO [2015-08-26 00:30:02Z]: Add-in loaded: MonoDevelop.DesignerSupport
INFO [2015-08-26 00:30:02Z]: Add-in loaded: MonoDevelop.Refactoring
INFO [2015-08-26 00:30:02Z]: Add-in loaded: MonoDevelop.CSharpBinding
INFO [2015-08-26 00:30:02Z]: Add-in loaded: MonoDevelop.UnityScript
INFO [2015-08-26 00:30:02Z]: Add-in loaded: Unity.Utilities
INFO [2015-08-26 00:30:05Z]: Add-in loaded: MonoDevelop.Debugger.Soft
INFO [2015-08-26 00:30:05Z]: Add-in loaded: MonoDevelop.Debugger.Soft.Unity
INFO [2015-08-26 00:30:05Z]: Add-in loaded: MonoDevelop.Xml
INFO [2015-08-26 00:30:05Z]: Add-in loaded: MonoDevelop.NUnit
Loading Workbench
INFO [2015-08-26 00:30:06Z]: Add-in loaded: MonoDevelop.AssemblyBrowser
INFO [2015-08-26 00:30:06Z]: Add-in loaded: MonoDevelop.RegexToolkit
Initializing Main Window
INFO [2015-08-26 00:30:06Z]: Creating DefaultWorkbench
INFO [2015-08-26 00:30:07Z]: Add-in loaded: MonoDevelop.ILAsmBinding
INFO [2015-08-26 00:30:08Z]: Add-in loaded: MonoDevelop.HexEditor
Loaded: /Applications/Unity/Unity.app/Contents/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.Native.dylib
[usbmuxd] Start listen thread
[usbmuxd] Listen thread started
[usbmuxd] Send listen message
INFO [2015-08-26 00:30:14Z]: CodeTemplateService: No user templates, reading default templates.
Stacktrace:
at <unknown> <0xffffffff>
at (wrapper managed-to-native) Pango.Layout.pango_layout_get_pixel_size (intptr,int&,int&) <0xffffffff>
at Pango.Layout.GetPixelSize (int&,int&) <0x00023>
at MonoDevelop.Components.FixedWidthWrapLabel.OnSizeRequested (Gtk.Requisition&) <0x00053>
at Gtk.Widget.sizerequested_cb (intptr,intptr) <0x00075>
at (wrapper native-to-managed) Gtk.Widget.sizerequested_cb (intptr,intptr) <0xffffffff>
at <unknown> <0xffffffff>
at (wrapper managed-to-native) Gtk.Application.gtk_main () <0xffffffff>
at Gtk.Application.Run () <0x0000b>
at MonoDevelop.Ide.IdeApp.Run () <0x0000b>
at MonoDevelop.Ide.IdeStartup.Run (MonoDevelop.Ide.MonoDevelopOptions) <0x018f7>
at MonoDevelop.Ide.IdeStartup.Main (string[],MonoDevelop.Ide.Extensions.IdeCustomizer) <0x00127>
at MonoDevelop.Startup.MonoDevelopMain.Main (string[]) <0x0001b>
at (wrapper runtime-invoke) <Module>.runtime_invoke_int_object (object,intptr,intptr,intptr) <0xffffffff>
Native stacktrace:
Thanks. Looks like there is an issue with how we package MonoDevelop on OSX, where we bundle Pango (used for text rendering and layout) and Pango crashes. This seems to be the case for the crash reports so far.
OSX. It crashes when I bring up code completion/intellisense for method parameters.
Also, it throws up something about needing Xcode and command line developer tools?
I can repro consistently by making a new script, opening it, and then inside Start, typing âStartCoroutine(â or âgameObject.SetActive(â. Just looking through member fields/properties does not seem to cause it to crash.
I just copied the top part of the log. Not sure if this makes any sense. But the whole log was crazy long.
Exception Type: EXC_BAD_ACCESS (SIGABRT)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000000
VM Regions Near 0:
â
__TEXT 000000000002f000-0000000000502000 [ 4940K] r-x/rwx SM=COW /Applications/MonoDevelop.app/Contents/Frameworks/Mono.framework/Versions/Current/bin/mono-sgen
Just curious. Is the Windows version more stable right now?
Looking forward to the fixed version. I will turn back to the Xamarin Studio with Unity Add-ins for the time being. That one is rock solid stable for me.
It tries to open the developer tools because of the crash. Yes, the Windows version is more stable because it runs on .NET, where as the OSX version runs on Mono.
Iâve found the root cause of the crash on OSX and this will be fixed in the next alpha.
Cool. Iâll try the Windows version. Iâll report back on any weird stuff that happens.
Looking forward to MonoDevelop-Unity 5.9 though. Great work so far.
EDIT: Ok, just right off the bat. MonoDevelop.exe doesnât seem to do anything. Doesnât launch. Nothing through command prompt either. Is there an error log somewhere itâd be logging to?
I forgot to mention in the instructions above that you need to have .NET 4.5 installed on Windows for MonoDevelop to turn, but if Xamarin Studio runs, this build should also.
The log files are stored in C:\Users<username>\AppData\Local\MonoDevelop-Unity-5.0\Logs