Monodomain, memory

I am making a game for Android, and i have some problem with memory
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What does it mean? I am testing build on phone, not in editor

From what I know MonoDomain represents the memory used by your managed code , it is a heap that holds all your classes, arrays variables etc. 137MB is waaaay to much, maybe the reading is not correct? Try to check how much garbage you create (under CPU tab), also revise your code (are you maybe create 3d array of 1000 each dimension every frame … that you never clean reference to so cannot be CG.Collected ? etc…).For memory analysis I use either monitor (in android skd/tools monitor) or adb (sdk/system tools) commands (more info i.e. here http://stackoverflow.com/questions/2298208/how-do-i-discover-memory-usage-of-my-application-in-android

Both required adb driver. I feel like they give me more reliable information as oppose to profiler.

I have found the problem) I had too many classes with [System.Serializable] mod. Just removing some of it gave me 100mb memory.